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Director:
Ms. Tina L. Forté
Office Phone:
402-557-2470
Email:
tina.forte@ops.org
U.S. Mail:
Title I, Omaha Public Schools
Teacher Administrative Center
3215 Cuming Street
Omaha, NE 68131-2024
Director:
Ms. Tina L. Forté
Office Phone:
402-557-2470
Email:
tina.forte@ops.org
U.S. Mail:
Title I, Omaha Public Schools
Teacher Administrative Center
3215 Cuming Street
Omaha, NE 68131-2024
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| Math Games To Play at Home
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Math Games to play at home
Here are some games that you can play at home with your friends and or family.
The games are played either with a deck of cards or with dice.
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- Fraction War
- Go Fish To Ten

1. Get a standard deck of cards and take out all the tens and face cards.
2. Each card is worth face value and aces are worth one.
3. Divide the deck equally between the two players.
4. Each player flips over the top two cards placing the smaller number over the larger one to create a fraction. The bigger fraction takes all four cards.
For example if Sue flipped out a 2 and a 3, she would have the fraction 2/3. And if Bob flipped over a 4 and a 5 he would have 4/5. Because 4/5 is greater than 2/3, Bob would win all four cards.
2 4
3 5
5. In the event of a tie. Each player puts out a new fraction and the winner would take all eight cards.
6. When one or both players run out of cards they will both shuffle in the cards they won and then continue play. Play continues until one player has all of the cards.

1. Get a standard deck of cards and take out all the tens and face cards.
2. Each card is worth face value and aces are worth one.
3. Divide the deck equally between the two players.
4. Each player flips over the top two cards placing the smaller number over the larger one to create a fraction. The bigger fraction takes all four cards.
For example if Sue flipped out a 2 and a 3, she would have the fraction 2/3. And if Bob flipped over a 4 and a 5 he would have 4/5. Because 4/5 is greater than 2/3, Bob would win all four cards.
2 4
3 5
5. In the event of a tie. Each player puts out a new fraction and the winner would take all eight cards.
6. When one or both players run out of cards they will both shuffle in the cards they won and then continue play. Play continues until one player has all of the cards.
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1. Get a standard deck of cards and take out all of the tens and face cards.
2. Each card is worth the face value and aces are worth one.
3. Deal 5 cards to each player. Then take out one card and set it aside without looking at it.
4. If you have any two cards that equal ten, for example three and seven, you can lay them in front of you, face up. Once everyone has taken the pairs out of his/her hand, the youngest player picks another player and asks that player by name for a card that would complete a problem making ten. For example Suzy has a two in her hand so she looks at Bobby and says “Bobby, do you have an eight.” If Bobby has an eight he gives it to Suzy. Suzy puts the pair down in front of her. Suzy tries to make another pair by asking another player.
If Bobby does not have an eight, he says, “No, go fish.” Suzy then takes the top card on the deck. If it is an eight she gets another turn, because it was the number that she asked for.
If the card Suzy draws is any other number she places it in her hand and play goes to the person on her right.
5. When a player runs out of cards, he draws a new one at the beginning of his turn and continues play.
6. When all of the cards are matched up, there will be one card without a pair. (Remember that card you took out at the beginning of the game.) The person who ends up with this card is the winner.

1. Get a standard deck of cards and take out all of the tens and face cards.
2. Each card is worth the face value and aces are worth one.
3. Deal 5 cards to each player. Then take out one card and set it aside without looking at it.
4. If you have any two cards that equal ten, for example three and seven, you can lay them in front of you, face up. Once everyone has taken the pairs out of his/her hand, the youngest player picks another player and asks that player by name for a card that would complete a problem making ten. For example Suzy has a two in her hand so she looks at Bobby and says “Bobby, do you have an eight.” If Bobby has an eight he gives it to Suzy. Suzy puts the pair down in front of her. Suzy tries to make another pair by asking another player.
If Bobby does not have an eight, he says, “No, go fish.” Suzy then takes the top card on the deck. If it is an eight she gets another turn, because it was the number that she asked for.
If the card Suzy draws is any other number she places it in her hand and play goes to the person on her right.
5. When a player runs out of cards, he draws a new one at the beginning of his turn and continues play.
6. When all of the cards are matched up, there will be one card without a pair. (Remember that card you took out at the beginning of the game.) The person who ends up with this card is the winner.
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- Count up/down
- Shut The Box
- Fact Practice

This is a flexible game depending on the level of the players. It can be used as an addition and subtraction game, or it could be played as a multiplication and addition or subtraction game. Just decide how you want to play before you begin.
1. You will need two dice (you can use the regular 6 sided dice or you can get 9 or twelve sided dice to play use), a piece of paper, and a pen for this game.
2. Choose a goal number. Let’s use 300. Write your goal number at the top of your page.
3. Choose whether you want to Count up or Count down.
Counting Up
4. Roll the dice and record your answer as a multiplication or addition problem, depending on your level. Be sure that you record the answer too! Then repeat and add your two answers.
Example: You roll a 3 and a 4, then you roll a 6 and 5
Your paper would look like this
3 X 4 = 12
6 X 5 = 30
42 then on your next roll you get a 2 and a 6
2 X 6= 12
54
5. You pass the Dice after each roll. Play continues until one player reaches the goal number, which in our example was 300.
The first one to reach the goal is the winner!!
Counting Down
The game is played the same, except you start with the goal number and subtract each answer. The first one to Zero is the winner.
You may also play by adding the dice instead of multiplying them.

This is a flexible game depending on the level of the players. It can be used as an addition and subtraction game, or it could be played as a multiplication and addition or subtraction game. Just decide how you want to play before you begin.
1. You will need two dice (you can use the regular 6 sided dice or you can get 9 or twelve sided dice to play use), a piece of paper, and a pen for this game.
2. Choose a goal number. Let’s use 300. Write your goal number at the top of your page.
3. Choose whether you want to Count up or Count down.
Counting Up
4. Roll the dice and record your answer as a multiplication or addition problem, depending on your level. Be sure that you record the answer too! Then repeat and add your two answers.
Example: You roll a 3 and a 4, then you roll a 6 and 5
Your paper would look like this
3 X 4 = 12
6 X 5 = 30
42 then on your next roll you get a 2 and a 6
2 X 6= 12
54
5. You pass the Dice after each roll. Play continues until one player reaches the goal number, which in our example was 300.
The first one to reach the goal is the winner!!
Counting Down
The game is played the same, except you start with the goal number and subtract each answer. The first one to Zero is the winner.
You may also play by adding the dice instead of multiplying them.
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1. For this game you will need a paper numbered 1 through 10, and two standard dice.
2. Roll the dice and add the two numbers. For example you roll a 4 and a 3, 4+3=7. You then look at your paper and cross out either the 7 or any combination of two numbers that equal 7. (1+6, or 2+5, or 3+4) once you cross out a number you may not use it again.
3. After crossing out the numbers you pass the dice to the player on your left, and they roll the dice, and cross out the numbers.
4. Play continues for each player until he/she cannot make the number that he/she rolls.
For example, if this was your score card
1 2 3 4 5 6 7 8 9
And you rolled a 6 and a 5, there is no combination left that would add to eleven. So this person’s game would be over.
5. At this time he/she would record his/her score by writing down the numbers that are not crossed out, reading from right to left. The person in the example would have a score of 4,579.
6. If you are able to use all the numbers, your score would be zero.
7. Each player plays until his/her game is over, then the players compare scores. The person with the lowest score wins.
8. To play against yourself, record your scores and see how low you can get. Can you get a score of zero?

1. For this game you will need a paper numbered 1 through 10, and two standard dice.
2. Roll the dice and add the two numbers. For example you roll a 4 and a 3, 4+3=7. You then look at your paper and cross out either the 7 or any combination of two numbers that equal 7. (1+6, or 2+5, or 3+4) once you cross out a number you may not use it again.
3. After crossing out the numbers you pass the dice to the player on your left, and they roll the dice, and cross out the numbers.
4. Play continues for each player until he/she cannot make the number that he/she rolls.
For example, if this was your score card
1 2 3 4 5 6 7 8 9
And you rolled a 6 and a 5, there is no combination left that would add to eleven. So this person’s game would be over.
5. At this time he/she would record his/her score by writing down the numbers that are not crossed out, reading from right to left. The person in the example would have a score of 4,579.
6. If you are able to use all the numbers, your score would be zero.
7. Each player plays until his/her game is over, then the players compare scores. The person with the lowest score wins.
8. To play against yourself, record your scores and see how low you can get. Can you get a score of zero?
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Instead of using flash cards, try this for a change!!
1. Get two dice. (They can be standard dice, or for a more challenging game you can buy 12 sided dice at a game store.)
2. Roll the dice and say the answer. Example: If you roll 6 and 4, and you are working on your addition facts you would say 10, if you were working multiplication facts you would say 24.
3. If you are playing by yourself, pick the dice up and roll again. If you are playing with one or more other players, the first one to say the correct answer is the one who gets to roll the dice for the next fact.

Instead of using flash cards, try this for a change!!
1. Get two dice. (They can be standard dice, or for a more challenging game you can buy 12 sided dice at a game store.)
2. Roll the dice and say the answer. Example: If you roll 6 and 4, and you are working on your addition facts you would say 10, if you were working multiplication facts you would say 24.
3. If you are playing by yourself, pick the dice up and roll again. If you are playing with one or more other players, the first one to say the correct answer is the one who gets to roll the dice for the next fact.
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